//Ryan Wachowiak, Nate Popham
//neon vertex shader

varying vec3 pos;
varying vec3 norm;
varying vec3 eye;

void main()
{
	pos = gl_Vertex.xyz;
	norm = normalize(gl_NormalMatrix * gl_Normal);
	eye = -vec3(gl_ModelViewMatrix * gl_Vertex);

	gl_Position = ftransform();
}